Register | Log In

XMark

King of this little castle

March 25, 2014 16:17

Scripting in battles!

Okay, had a few non-productive days but I'm back on it now. Programmed some basic RLE compression for map files and saved games, bringing both down to about 20% their original size on average. So even browsers with small HTML5 local storage space allotments should have no issues with the game.

Also, I was planning on implementing it later after the demo, but I figured out a pretty simple way to allow scripting to happen within battles.

This is going to open a ton of possibilities for combat. One of the funnier random ideas that popped into my head was that I could have an enemy stop to sell you items in the middle of battle. Or combined with the interactive dialogue function, an enemy could ask you multiple-choice trivia questions and hit you if you get them wrong :)

Of course, in the actual game I'll find more appropriate ways to use in-battle scripting.

____
Insert witty phrase here.

XMark

King of this little castle

December 09, 2014 14:03

Testing

testing response....

____
Insert witty phrase here.