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King of this little castle

March 01, 2014 23:39

Ain't happening tonight

All right, the engine is like 95% complete, and I could rush it to completion tonight and throw a demo together, but I really want there to be some decent, polished content to go with the engine so I'm pushing back the demo release to March 9th.

The list of things left to complete in the engine is dwindling ever smaller. I've already implemented fighting, using items, and running in combat, but still need to implement magic (four types of spells - cure all, cure one, attack all, attack one) both for players and enemies.

I also need to implement the GP/XP rewards after a battle is over, and leveling up.

Insert witty phrase here.


As seen on TV

March 04, 2014 04:40



Take your time :)